COMPLETE Stylized Character Tutorial
π¨ Stylized Character Creation β Complete 3D Tutorial Series
90+ Hours of Real-Time Content + Optional Project Files
Take your stylized character art to the next level with this fully detailed, start-to-finish tutorial series. Built from nearly a decade of AAA game industry experience, this course shows you exactly how a professional character artist creates a game-ready stylized character from scratch.
No fluff. No vague commentary. Just real workflows, explained in real-time.
π What Youβll Learn:
- Concept to Final Model β Follow the full process from initial blockout to a fully polished, textured 3D character.
- Stylized Sculpting in ZBrush β Learn how to design appealing proportions, expressive forms, hair, and stylized details.
- Retopology & UV Mapping β Create efficient, clean game topology and professional UVs.
- Texturing with PBR Spec/Gloss β Learn how to hand-paint and material author with precision in Substance Painter.
- Rendering in Marmoset Toolbag β Set up beautiful, stylized lighting and materials to present your model professionally.
- Pro Tips & Industry Insights β Get practical advice and time-saving workflows used in real-world production.
π¦ Whatβs Included:
π Base Tier β Full Tutorial Only
- β
90+ Hours of Real-Time, Fully Narrated Video Content
Watch every stage of the process with no key steps skipped (mistakes and dead time edited out). - β Neatly organized in chapters for easy navigation
- β Custom ZBrush UI & Master Pureref Make sure to download Ryan's Tools Plugin for custom UI to work properlyhttps://ryankittleson.gumroad.com/l/ryanstools
- β My Personal Scripts & Tool Tips
- β No Project Files Included
πΎ Full Bundle β Tutorial + Project Files
Everything from the Base Tier, plus:
- β Final ZBrush Sculpt (High Poly)
- β Low & High Poly Meshes
- β Final Bakes & Texture Maps
- β Substance Painter Project File
- β Marmoset Toolbag Scene Setup
π Ideal for those who want to follow along more closely, study the final sculpt, or use the assets as reference.
π Software Used:
- ZBrush
- Maya / Blender (workflow is adaptable to either)
- Substance Painter
- Marmoset Toolbag
- Photoshop
π€ Who This Is For:
- Intermediate to advanced 3D character artists
- Stylized artists wanting a full pipeline overview
- Portfolio builders looking for a proven workflow
- Students, indie devs, and professionals ready to push their quality further
This isnβt just a tutorial β itβs an in-depth mentorship-style walkthrough, packed with insights from the trenches of AAA production.
π¬ Start learning now and build characters that stand out.
The full video process from start to finish